How organizations, including major corporations, non profits, and the military, are using gaming. What role is gaming taking on in these settings, and how does its use affect the organizational cultures? What does the evidence suggest—is gamification merely a passing trend, or is it here to stay and may even grow in use in the future?
Several companies have already deployed gaming techniques for human resources purposes such as training and leadership development.Gaming techniques encourage employees to adopt habits that benefit the company while creating a fun atmosphere
Others have used gaming for recruiting and hiring. For example, Facebook has an online programming contest called the Facebook Hacker Cup, where competitors must solve algorithmic problems in a set amount of time to earn the title and opportunity to be considered for employment.
Gaming is not a mere passing trend,it is here to stay and grow in use in the future because of various factors as the follows:
1.Increase Collaboration
2.Improve Productivity
3.Increase Awarness
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