Question

# Program will allow anywhere between 1 and 6 players (inclusive). Here is what your output will...

Program will allow anywhere between 1 and 6 players (inclusive). Here is what your output will look like:

```Enter number of players: 2

Player 1: 7S 5D - 12 points
Player 2: 4H JC - 14 points
Dealer: 10D

Player 1, do you want to hit? [y / n]: y
Player 1: 7S 5D 8H - 20 points
Player 1, do you want to hit? [y / n]: n

Player 2, do you want to hit? [y / n]: y
Player 2: 4H JC 9S - 23 points

Dealer: 10D 9C - 19 points

Player 1 wins
Player 2 loses
```

Here are some special cases to consider. If the Dealer goes over 21, all players who are still standing win. But the players that are not standing have already lost. If the Dealer does not go over 21 but stands on say 19 points then all players having points greater than 19 win. All players having points less than 19 lose. All players having points equal to 19 tie.

Code so far:

```import  random

class Card (object):
RANKS = (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)

SUITS = ('S', 'D', 'H', 'C')

def __init__ (self, rank = 12, suit = 'S'):
if (rank in Card.RANKS):
self.rank = rank
else:
self.rank = 12

if (suit in Card.SUITS):
self.suit = suit
else:
self.suit = 'S'

def __str__ (self):
if self.rank == 1:
rank = 'A'
elif self.rank == 13:
rank = 'K'
elif self.rank == 12:
rank = 'Q'
elif self.rank == 11:
rank = 'J'
else:
rank = self.rank
return str(rank) + self.suit

def __eq__ (self, other):
return (self.rank == other.rank)

def __ne__ (self, other):
return (self.rank != other.rank)

def __lt__ (self, other):
return (self.rank < other.rank)

def __le__ (self, other):
return (self.rank <= other.rank)

def __gt__ (self, other):
return (self.rank > other.rank)

def __ge__ (self, other):
return (self.rank >= other.rank)

class Deck (object):
def __init__ (self):
self.deck = []
for suit in Card.SUITS:
for rank in Card.RANKS:
card = Card (rank, suit)
self.deck.append(card)

def shuffle (self):
random.shuffle (self.deck)

def deal (self):
if len(self.deck) == 0:
return None
else:
return self.deck.pop(0)

class Player (object):
# cards is a list of card objects
def __init__ (self, cards):
self.cards = cards

def hit (self, card):
self.cards.append(card)

def getPoints (self):
count = 0
for card in self.cards:
if card.rank > 9:
count += 10
elif card.rank == 1:
count += 11
else:
count += card.rank

# deduct 10 if Ace is there and needed as 1
for card in self.cards:
if count <= 21:
break
elif card.rank == 1:
count = count - 10

return count

# does the player have 21 points or not
def hasBlackjack (self):
return len (self.cards) == 2 and self.getPoints() == 21

# complete the code so that the cards and points are printed
def __str__ (self):

# Dealer class inherits from the Player class
class Dealer (Player):
def __init__ (self, cards):
Player.__init__ (self, cards)
self.show_one_card = True

# over-ride the hit() function in the parent class
# add cards while points < 17, then allow all to be shown
def hit (self, deck):
self.show_one_card = False
while self.getPoints() < 17:
self.cards.append (deck.deal())

# return just one card if not hit yet by over-riding the str function
def __str__ (self):
if self.show_one_card:
return str(self.cards[0])
else:
return Player.__str__(self)

class Blackjack (object):
def __init__ (self, numPlayers = 1):
self.deck = Deck()
self.deck.shuffle()

self.numPlayers = numPlayers
self.Players = []

# create the number of players specified
# each player gets two cards
for i in range (self.numPlayers):
self.Players.append (Player([self.deck.deal(), self.deck.deal()]))

# create the dealer
# dealer gets two cards
self.dealer = Dealer ([self.deck.deal(), self.deck.deal()])

def play (self):
# Print the cards that each player has
for i in range (self.numPlayers):
print ('Player ' + str(i + 1) + ': ' + (self.Players[i]))

# Print the cards that the dealer has
print ('Dealer: ' + self.dealer)

# Each player hits until he says no
playerPoints = []
for i in range (numPlayers):
while True:
choice = input ('do you want to hit? [y / n]: ')
if choice in ('y', 'Y'):
(self.Players[i]).hit (self.deck.deal())
points = (self.Players[i]).getPoints()
print ('Player ' + str(i + 1) + ': ' + self.Players[i])
if points >= 21:
break
else:
break
playerPoints.append ((self.Players[i]).getPoints())

# Dealer's turn to hit
self.dealer.hit (self.deck)
dealerPoints = self.dealer.getPoints()
print ('Dealer: ' + self.dealer + ' - ' + str(dealerPoints))

# determine the outcome; you will have to re-write the code
# it was written for just one player having playerPoints
# do not output result for dealer
if dealerPoints > 21:
print ('Dealer loses')
elif dealerPoints > playerPoints:
print ('Dealer wins')
elif (dealerPoints < playerPoints and playerPoints <= 21):
print ('Player wins')
elif dealerPoints == playerPoints:
if self.player.hasBlackjack() and not self.dealer.hasBlackjack():
print ('Player wins')
elif not self.player.hasBlackjack() and self.dealer.hasBlackjack():
print ('Dealer wins')
else:
print ('There is a tie')

def main ():
numPlayers = eval (input ('Enter number of players: '))
while (numPlayers < 1 or numPlayers > 6):
numPlayers = eval (input ('Enter number of players: '))
game = Blackjack (numPlayers)
game.play()

main()

```

```import  random
```
```import java.awt.Color;

public class FilterExample
{
/*
*pre: image != null, image.length > 1, image[0].length > 1
*      image is a rectangular matrix, neighberhoodSize > 0
*post: return a smoothed version of image
*/
```
```
class Card (object):
RANKS = (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)

SUITS = ('S', 'D', 'H', 'C')

def __init__ (self, rank = 12, suit = 'S'):
if (rank in Card.RANKS):
self.rank = rank
else:
self.rank = 12

if (suit in Card.SUITS):
self.suit = suit
else:
self.suit = 'S'

def __str__ (self):
if self.rank == 1:
rank = 'A'
elif self.rank == 13:
rank = 'K'
elif self.rank == 12:
rank = 'Q'
elif self.rank == 11:
rank = 'J'
else:
rank = self.rank
return str(rank) + self.suit

def __eq__ (self, other):
return (self.rank == other.rank)

def __ne__ (self, other):
return (self.rank != other.rank)

def __lt__ (self, other):
return (self.rank < other.rank)

def __le__ (self, other):
return (self.rank <= other.rank)

def __gt__ (self, other):
return (self.rank > other.rank)

def __ge__ (self, other):
return (self.rank >= other.rank)

class Deck (object):
def __init__ (self):
self.deck = []
for suit in Card.SUITS:
for rank in Card.RANKS:
card = Card (rank, suit)
self.deck.append(card)

def shuffle (self):
random.shuffle (self.deck)

def deal (self):
if len(self.deck) == 0:
return None
else:
return self.deck.pop(0)

class Player (object):
# cards is a list of card objects
def __init__ (self, cards):
self.cards = cards

def hit (self, card):
self.cards.append(card)

def getPoints (self):
count = 0
for card in self.cards:
if card.rank > 9:
count += 10
elif card.rank == 1:
count += 11
else:
count += card.rank

# deduct 10 if Ace is there and needed as 1
for card in self.cards:
if count <= 21:
break
elif card.rank == 1:
count = count - 10

return count

# does the player have 21 points or not
def hasBlackjack (self):
return len (self.cards) == 2 and self.getPoints() == 21

# complete the code so that the cards and points are printed
def __str__ (self):

# Dealer class inherits from the Player class
class Dealer (Player):
def __init__ (self, cards):
Player.__init__ (self, cards)
self.show_one_card = True

# over-ride the hit() function in the parent class
# add cards while points < 17, then allow all to be shown
def hit (self, deck):
self.show_one_card = False
while self.getPoints() < 17:
self.cards.append (deck.deal())

# return just one card if not hit yet by over-riding the str function
def __str__ (self):
if self.show_one_card:
return str(self.cards[0])
else:
return Player.__str__(self)

class Blackjack (object):
def __init__ (self, numPlayers = 1):
self.deck = Deck()
self.deck.shuffle()

self.numPlayers = numPlayers
self.Players = []

# create the number of players specified
# each player gets two cards
for i in range (self.numPlayers):
self.Players.append (Player([self.deck.deal(), self.deck.deal()]))

# create the dealer
# dealer gets two cards
self.dealer = Dealer ([self.deck.deal(), self.deck.deal()])

def play (self):
# Print the cards that each player has
for i in range (self.numPlayers):
print ('Player ' + str(i + 1) + ': ' + (self.Players[i]))

# Print the cards that the dealer has
print ('Dealer: ' + self.dealer)

# Each player hits until he says no
playerPoints = []
for i in range (numPlayers):
while True:
choice = input ('do you want to hit? [y / n]: ')
if choice in ('y', 'Y'):
(self.Players[i]).hit (self.deck.deal())
points = (self.Players[i]).getPoints()
print ('Player ' + str(i + 1) + ': ' + self.Players[i])
if points >= 21:
break
else:
break
playerPoints.append ((self.Players[i]).getPoints())

# Dealer's turn to hit
self.dealer.hit (self.deck)
dealerPoints = self.dealer.getPoints()
print ('Dealer: ' + self.dealer + ' - ' + str(dealerPoints))

# determine the outcome; you will have to re-write the code
# it was written for just one player having playerPoints
# do not output result for dealer
if dealerPoints > 21:
print ('Dealer loses')
elif dealerPoints > playerPoints:
print ('Dealer wins')
elif (dealerPoints < playerPoints and playerPoints <= 21):
print ('Player wins')
elif dealerPoints == playerPoints:
if self.player.hasBlackjack() and not self.dealer.hasBlackjack():
print ('Player wins')
elif not self.player.hasBlackjack() and self.dealer.hasBlackjack():
print ('Dealer wins')
else:
print ('There is a tie')

def main ():
numPlayers = eval (input ('Enter number of players: '))
while (numPlayers < 1 or numPlayers > 6):
numPlayers = eval (input ('Enter number of players: '))
game = Blackjack (numPlayers)
game.play()

main()
```