1. Unlike other forms of entertainment, games allow the “audience” (players) to have control over their entertainment experience. The interface directly enables this player control to exist. Play an electronic game for at least 1 hour. How does the game allow for player control through interface design? Does the game ever take away player control? How?
2. Describe 4 game modes discussed in this chapter. How are interfaces used within these modes in games you’ve played?
3. Design a control scheme for your original game. Incorporate at least 3 types of buttons and prompts in your design. How will these interface elements allow players to actively control their playing experience?
4. What are the 6 main interface usability guidelines for designing control schemes? Analyze an existing game and discuss whether or not each of these guidelines are followed.
5. There are several methods possible for saving the game. Discuss the “save-game” methods introduced in this chapter. Which method would you implement for your original game?
1.Games offer great player control through the interface design and allow us to control every possible aspects through the various input methods so that we can control it. Like we can control the move through the keyboard and camera angle by the mouse. Yes , the game took away the control as severall instances , like the ontroduction part and some video in between the game to build the game play story and it gave back the control in a unique manner or in the middle of a race or mission.
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