Question

*(PLS)* ANSWER, I GIVE RATINGS *(PLS)* The authors of a paper titled "Age and Violent Content...

*(PLS)* ANSWER, I GIVE RATINGS *(PLS)*

The authors of a paper titled "Age and Violent Content Labels Make Video Games Forbidden Fruits for Youth" carried out an experiment to determine if restrictive labels on video games actually increased the attractiveness of the game for young game players.

Participants read a description of a new video game and were asked how much they wanted to play the game. The description also included an age rating. Some participants read the description with an age restrictive label of 7+, indicating that the game was not appropriate for children under the age of 7. Others read the same description, but with an age restrictive label of 12+, 16+, or 18+.

The summary data shown below are the ratings of 12- to 13-year-old boys for how much they wanted to play the game on a scale of 1 to 10. You can assume that boys were assigned at random to one of the four age label treatments (7+, 12+, 16+, 18+) and that ratings were normally distributed.

Group Sample Size Sample Mean Sample Std Dev
18+ label 23 8 1.52
16+ label 20 6.5 1.61
12+ label 18 6 1.45
7+ label 19 5.1 1.86

Homework Answers

Answer #1

H0:

The sum of all data in the data set is

N = 23+20+18+19 = 80

The grand mean is

Now,

Since there are 4 different groups so we have k=4. Therefore degree of freedoms are:

-------------

Now

F test statistics is

So p-value of the test using excel function "=Fdist(11.9541, 3, 76)" is 0.0000.

Since p-value is less than 0.05 so we cannot conclude that population mean is same for all ages.

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