Question

The popularity of computer, video, online, and virtual reality games has raised concerns about their ability...

The popularity of computer, video, online, and virtual reality games has raised concerns about their ability to negatively impact youth. The data in this exercise are based on a recent survey of 14- to 18- year- olds in Connecticut high schools. Suppose the following are the grade distributions of boys who have and have not played video games.

Grade average
A's and B's C's D's and F's
Played games 719 468 196
Never played games 191 148 72

The null hypothesis "no relationship" says that in the population of all 14- to 18- year-old boys in Connecticut, the proportions who have each grade average are the same for those who play and don't play video games.

Find the expected counts (±±0.01) if this hypothesis is true and display them in a two-way table.

A's and B's C's D's and F's
Played games ??? ??? ???
Never played games ??? ??? ???

hint

Expected counts are Eij=(row total)i(column total)/total. Remember, expected values do not have to be values of the variable, so there will be decimal places here!

Homework Answers

Answer #1

I have answered the question below using excel and have attached the image below.

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Do reach out in the comments for any queries

Answer:

Using the formula

A's and B's C's D's and F's
Played games 719 468 196 1383
Never played games 191 148 72 411
910 616 268 1794

Expected counts are Eij=(row total)i(column total)/total.

A's and B's C's D's and F's Sum
Played games 701.52 474.88 206.60 1383
Never played games 208.48 141.12 61.40 411
Sum 910 616 268 1794
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