Researchers want to know if playing violent video games increases aggression levels. They know that the typical teenager scores an average of μ = 4 on a test of aggression. To evaluate their hypothesis, they take a random sample of n = 5 teenagers and have them play violent video games for two hours. After playing the games the teenagers then are measured with the aggression test, resulting in the following scores:
X
4
7
5
6
6
(a) Identify the Independent Variable (IV):
Aggression level
The teenagers playing video games
The teenagers not playing video games
Violent video games
(b) Identify the Dependent Variable (DV):
Aggression level
The teenagers playing video games
The teenagers not playing video games
Violent video games
(c) What is the null hypothesis (H0) for a two-tailed test?
μviolent video games ≤ 4
μviolent video games ≥ 4
μviolent video games = 4
μviolent video games ≠ 4
(d) What is the alternative hypothesis (H1) for a two-tailed test?
μviolent video games ≤ 4
μviolent video games ≥ 4
μviolent video games = 4
μviolent video games ≠ 4
(e) Compute df for the single-sample t test.
df =
(f) Use the t distribution table in Appendix B to
determine the critical value of t for a two-tailed test at
the 0.05 level of significance. (Use 3 decimal places.)
t-critical = ±
(g) Calculate the Mean for the sample: (round up to 3 decimals)
M =
(h) Calculate the Sum of Squares (SS) for the sample:
(round up to 3 decimals)
SS =
(i) Calculate the sample variance: (round up to 3 decimals)
s2 =
(j) Calculate the Standard Error of the Difference in the Means:
(round up to 3 decimals)
SM =
(k) Calculate the t statistic: (round up to 3
decimals)
t =
(l) What decision should be made about the null hypopthesis (Ho)?
Retain the null hypothesis, the violent video games did not have a significant effect on aggression.
Reject the null hypothesis, the violent video games did not have a significant effect on aggression.
Reject the null hypothesis, the violent video games appeared to have a significant effect on aggression.
Retain the null hypothesis, the violent video games appeared to have a significant effect on aggression.
(m) Calculate the estimated d and r2
to measure effect size for this study. (Use 3 decimal places.)
Estimated d =
r2 =
(n) How would the results be presented in the literature?
The teenagers playing violent video games displayed an average of M = 5.6 on the aggression test with SD = 1.140. Statistical analysis indicates that the aggression levels were not significantly higher than would be expected by chance, t(5) = 3.138, p > 0.05.
The teenagers playing violent video games displayed an average of M = 5.6 on the aggression test with SD = 1.140. Statistical analysis indicates that the aggression levels were significantly higher than would be expected by chance, t(5) = 3.138, p < 0.05.
The teenagers playing violent video games displayed an average of M = 5.6 on the aggression test with SD = 1.140. Statistical analysis indicates that the aggression levels were significantly higher than would be expected by chance, t(4) = 3.138, p < 0.05.
The teenagers playing violent video games displayed an average of M = 5.6 on the aggression test with SD = 1.140. Statistical analysis indicates that the aggression levels were not significantly higher than would be expected by chance, t(4) = 3.138, p > 0.05.
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