Presentation slides of project management about developing a mobile application.
Project Management of a mobile application development starts with identifying the goal or mission of the project, and ends with converting the original idea into a lucrative business model, which then goes through continuous development throughout the course of its operational life. Below are the basic steps to consider for Project Management about developing a mobile Application:
SLIDE 1. Identifying the Goal or Mission of the Application:
Understanding the purpose of the application for yourself is important so that you can deliver the same idea to others for the success of the App. Defining clear goals and objectives can significantly reduce the timelines and make the product more effective.
SLIDE 2: Getting it on paper:
After the mission of the project is decided, it's important to get your idea out of your mind onto the paper, which we call the blueprints. The blueprints would be worked upon after research, however the first impression of idea on paper, is your creation of the idea and shows the originality of the idea.
SLIDE 3: Taking advice:
After the idea has been thought and printed on paper as blueprints, it's time to bring in the experienced experts into play. These people refine the idea based on their experience and market research which would help in defining the timeline and expenses for the project.
SLIDE 4: Competitor Research and Consumer behaviour:
Once you have a mobile application idea, it is important to find out if there are other competitors in the market or not for the same, and if there are what is the response they are getting from the customers. This will help create a unique and more user friendly design knowing the problems your competitors are facing.
SLIDE 5: Technology used:
Decide on the best front end and back end technologies to be used, so that along with an easy interface, it's also easy to scale up the business if and when needed Find the best people to work on the project.
SLIDE 6: Prototype:
Design a prototype to make sure bulk of money is only invested after something achievable is seen through the prototype.
SLIDE 7: Define timelines and Results:
Break down the production of application into phases so that testing can be done easily and define the timeline and outcome of each phase so that development can be easily monitored.
SLIDE 8: Hierarchy and Responsibility Structure:
Define the roles and responsibilities of people involved, so that everybody knows who is accountable for what. This helps in maintaining a proper communication chain and coordination
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