Mario Brothers, a game manufacturer, has a new idea for an
adventure game. It can either market the game as a traditional
board game or as an interactive DVD, but not both. Consider the
following cash flows of the two mutually exclusive projects. Assume
the discount rate for both projects is 10 percent.
Year | Board Game | DVD | ||||
0 | –$ | 1,600 | –$ | 3,500 | ||
1 | 770 | 2,150 | ||||
2 | 1,350 | 1,650 | ||||
3 | 290 | 1,200 | ||||
a. What is the payback period for each project?
(Do not round intermediate calculations and round your
answers to 2 decimal places, e.g., 32.16.)
Payback period | ||
Board game | years | |
DVD | years | |
b. What is the NPV for each project? (Do
not round intermediate calculations and round your answers to 2
decimal places, e.g., 32.16.)
NPV | ||
Board game | $ | |
DVD | $ | |
c. What is the IRR for each project? (Do
not round intermediate calculations. Enter your answers as a
percent rounded to 2 decimal places, e.g.,
32.16.)
IRR | |
Board game | % |
DVD | % |
d. What is the incremental IRR? (Do not
round intermediate calculations. Enter your answer as a percent
rounded to 2 decimal places, e.g., 32.16.)
Incremental IRR
%
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