Wii Brothers, a game manufacturer, has a new idea for an adventure game. It can market the game either as a traditional board game or as an interactive DVD, but not both. Consider the following cash flows of the two mutually exclusive projects for the company. Assume the discount rate is 10 percent. |
Year | Board Game | DVD | ||||
0 | –$ | 1,100 | –$ | 2,500 | ||
1 | 670 | 1,650 | ||||
2 | 800 | 1,370 | ||||
3 | 190 | 700 | ||||
a. |
What is the payback period for each project? (Do not round intermediate calculations and round your answers to 2 decimal places, e.g., 32.16.) |
Payback period | ||
Board game | years | |
DVD | years | |
b. |
What is the NPV for each project? (Do not round intermediate calculations and round your answers to 2 decimal places, e.g., 32.16.) |
NPV | ||
Board game | $ | |
DVD | $ | |
c. |
What is the IRR for each project? (Do not round intermediate calculations and enter your answers as a percent rounded to 2 decimal places, e.g., 32.16.) |
IRR | ||
Board game | % | |
DVD | % | |
d. |
What is the incremental IRR? (Do not round intermediate calculations and enter your answer as a percent rounded to 2 decimal places, e.g., 32.16.) |
Incremental IRR | % |
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