Question

Coding in Java Create an Airplane class (not abstract) that uses the Vehicle interface in Q1....

Coding in Java

Create an Airplane class (not abstract) that uses the Vehicle interface in Q1. The code for all methods should print simple messages to the screen using System.out.println(). Add an integer speed variable that is changed using ChangeSpeed method. ChangeSpeed adds 5 to the speed each time it is called. Create a default constructor that sets the initial speed to 0. Don't create other constructors or any setter/getter methods.

// code from Q1:

interface Vehicle {

void Start();

void Stop();

void ChangeSpeed();

}

Homework Answers

Answer #1
//Airplane.java
public class Airplane implements Vehicle{

    int speed;

    public Airplane() {
        this.speed = 0;
    }

    public int getSpeed() {
        return speed;
    }

    public void setSpeed(int speed) {
        this.speed = speed;
    }
    
    public void Start() {
        System.out.println("Airplane Started");
    }

    public void Stop() {
        System.out.println("Airplane Stopped");
    }

    public void ChangeSpeed() {
        speed += 5;
    }
}
Know the answer?
Your Answer:

Post as a guest

Your Name:

What's your source?

Earn Coins

Coins can be redeemed for fabulous gifts.

Not the answer you're looking for?
Ask your own homework help question
Similar Questions
Create an Airplane class (not abstract) that uses the Vehicle interface in Q1. The code for...
Create an Airplane class (not abstract) that uses the Vehicle interface in Q1. The code for all methods should print simple messages to the screen using System.out.println(). Add an integer speed variable that is changed using the ChangeSpeed method. ChangeSpeed adds 5 to the speed each time it is called. Create a default constructor that sets the initial speed to 0. Don't create other constructors or any setter/getter methods. PLEASE CODE THIS IN JAVA
Java Program Implement a class called AnimalTrainer. Include the following data types in your class with...
Java Program Implement a class called AnimalTrainer. Include the following data types in your class with the default values denoted by dataType name : defaultValue - String animal : empty string - int lapsRan : 0 - boolean resting : false - boolean eating : false - double energy : 100.00 For the animal property implement both getter/setter methods. For all other properties implement ONLY a getter method Now implement the following constructors: 1. Constructor 1 – accepts a String...
Write the following problem in Java Create a class Dog, add name, breed, age, color as...
Write the following problem in Java Create a class Dog, add name, breed, age, color as the attributes. You need to choose the right types for those attributes. Create a constructor that requires no arguments. In this constructor, initialize name, breed, age, and color as you wish. Define a getter and a setter for each attribute. Define a method toString to return a String type, the returned string should have this information: “Hi, my name is Lucky. I am a...
JAVA Learning Objectives: To be able to code a class structure with appropriate attributes and methods....
JAVA Learning Objectives: To be able to code a class structure with appropriate attributes and methods. To demonstrate the concept of inheritance. To be able to create different objects and use both default and overloaded constructors. Practice using encapsulation (setters and getters) and the toString method. Create a set of classes for various types of video content (TvShows, Movies, MiniSeries). Write a super or parent class that contains common attributes and subclasses with unique attributes for each class. Make sure...
Java code Problem 1. Create a Point class to hold x and y values for a...
Java code Problem 1. Create a Point class to hold x and y values for a point. Create methods show(), add() and subtract() to display the Point x and y values, and add and subtract point coordinates. Tip: Keep x and y separate in the calculation. Create another class Shape, which will form the basis of a set of shapes. The Shape class will contain default functions to calculate area and circumference of the shape, and provide the coordinates (Points)...
Design a Java class named Polygon that contains:  A private int data field named numSides...
Design a Java class named Polygon that contains:  A private int data field named numSides that defines the number of sides of the polygon. The default value should be 4.  A private double data field named sideLength that defines the length of each side. The default value should be 5.0.  A private double data field named xCoord that defines the x-coordinate of the center of the polygon. The default value should be 0.0.  A private double...
in jGRASP INVENTORY CLASS You need to create an Inventory class containing the private data fields,...
in jGRASP INVENTORY CLASS You need to create an Inventory class containing the private data fields, as well as the methods for the Inventory class (object). Be sure your Inventory class defines the private data fields, at least one constructor, accessor and mutator methods, method overloading (to handle the data coming into the Inventory class as either a String and/or int/float), as well as all of the methods (methods to calculate) to manipulate the Inventory class (object). The data fields...
Classes/ Objects(programming language java ) in software (ATOM) Write a Dice class with three data fields...
Classes/ Objects(programming language java ) in software (ATOM) Write a Dice class with three data fields and appropriate types and permissions diceType numSides sideUp The class should have A 0 argument (default) constructor default values are diceType: d6, numSides: 6, sideUp: randomValue 1 argument constructor for the number of sides default values are diceType: d{numSides}, sideUp: randomValue 2 argument constructor for the number of sides and the diceType appropriate accessors and mutators *theoretical question: can you change the number of...
1. Consider the following interface: interface Duty { public String getDuty(); } a. Write a class...
1. Consider the following interface: interface Duty { public String getDuty(); } a. Write a class called Student which implements Duty. Class Student adds 1 data field, id, and 2 methods, getId and setId, along with a 1-argument constructor. The duty of a Student is to study 40 hours a week. b. Write a class called Professor which implements Duty. Class Professor adds 1 data field, name, and 2 methods, getName and setName, along with a 1-argument constructor. The duty...
Cpp Task: Create a class called Mixed. Objects of type Mixed will store and manage rational...
Cpp Task: Create a class called Mixed. Objects of type Mixed will store and manage rational numbers in a mixed number format (integer part and a fraction part). Details and Requirements Your class must allow for storage of rational numbers in a mixed number format. Remember that a mixed number consists of an integer part and a fraction part (like 3 1/2 – “three and one-half”). The Mixed class must allow for both positive and negative mixed number values. A...