Question

Introduction Purpose Your goal is to create a design for a software interface. You will experience...

Introduction
Purpose
Your goal is to create a design for a software interface. You will experience the scope of the design process from brainstorming ideas and gathering information about users’ needs to storyboarding, prototyping, and finally, testing and refining your product.
As you work on the software interface, you will demonstrate your ability to apply fundamental Human-Computer Interaction principles to interface analysis, design, and implementation. You will be responsible for delivering project components to your professor at several points during the course.
Deliverables
This project should follow the main steps of the first three phases and presentation. Details description and diagrams should be included in each phase.


Phase One:
You will need to decide on an idea for an interface. It could be a web site, a mobile app, an appliance touch screen, etc. Don’t make your idea too broad. Focus on something that solves a problem or fills a need.
Another approach is to take an interface that is very poor and reimagine it. Your project idea needs to be sufficiently complex to show your ability to design multiple screens and interaction flows as the user carries out a small number of tasks. For that you need to do the following:

1. Brainstorm ideas. You might want to use a free, online mind-mapping tool like SpiderScribe or Mindomo, Coggle etc (Optional). Here are some questions you might want to consider to focus your brainstorming:
a. Think of a service you or your friends use. What’s the biggest avoidable hassle (inconvenience) customers must endure?
b. What happens in your daily routine that is complex or confusing? How could you simplify it?
c. Think of a domain that interests you: shopping, elementary education, exercise, social media, etc. What possibilities are there to do something new or better? What might be redesigned for newer or different technologies like smart phones or gaming platforms?
2. Narrow your choices down to one idea.
3. Write a brief description of the problem, including the following main points:
a. The Problem
b. Why It’s Interesting
c. Main Users Affected
d. The guidelines and principles violated by the problem
e. Current Solutions (if any)
f. Make a list of the needs/goals/tasks you observed (at least 10). Group and organize this list as appropriate.
g. A brief literature review of at least two literature resources related to your idea. The resources can include peer reviewed journal and conference papers, books, product manuals and product websites. All resources must be cited in APA style.
Phase Two:
A high-fi prototype shows the main elements of a user interface connected and working together using a software tool. Its purpose is to get a quick clear and precise look of the final interface, which provides both designer and user the ability to interact with the system and check some of its functions. You can use a high-fi prototype to identify usability issues such as confusing paths, bad terminology, layout problems, and missing feedback. Please note that your prototype does not need to be as extensive, 3-5 interfaces to show the main functions will be sufficient. Your prototype should allow people to navigate from screen to screen, recover from errors, and change their choices. Don’t try to show every possible action or detail. Focus on the main interactions.

1- Using any software prototyping application, create a prototype for your interfaces following the instructions above.
2- Write a description of each of the interfaces (include screenshots) explaining the following:
a. The purpose of the interface.
b. The main functions in the interface.
c. The previous and next status of each action.
d. Potential improvement introduced by your project.
e. The layout of the interface.


Phase Three:
1- You will conduct a heuristic evaluation of your prototype with expert users. Your classmates in this course would make great expert reviewers. You should use Jakob Nielsen’s Ten Usability Heuristics or another set of heuristics approved by your professor.
a. Allow at least 3 expert users to use the high-fi prototype.
b. The purpose of the heuristics is to guide your expert users and help them find as many different types of usability issues as possible.
c. Instruct your experts to describe each issue noted as specifically as possible. Allow the expert to explore the interface and follow any paths.

2- Make sure to practice with your prototype so that you can operate it effectively and not waste time. Doing several practice runs or walkthroughs will help you identify missing pieces and dead ends.
3- It would be a good idea to do this testing in groups. One person can be the expert tester while another works the prototype and the others take notes. Then, everyone can switch roles until all participants have been experts and had a chance to test their designs.
4- Review the feedback you got from your reviewers.
5- Write a summary of the prototype testing results describing what worked and what did not. In addition to a list of specific changes you want to make to your interface. This summary must include;
a. Average subjective satisfaction of reviewers
b. Number and details of terms/metaphors unfamiliar to reviewers
c. Number and details of action sequences considered confusing lengthy by reviewers
d. Number and details of inputs/outputs not understood by reviewers
e. All principles and guidelines satisfied through your interface.
And you can add any further items of interest from review activity.




Phase Four:

Prepare a presentation of your project idea describing all of the following:
1- Background: Introduce the idea of project you chose including problems with existing interface and its possible impact.
2- Summary of Work: Explaining what your implemented changes to interface accomplish, how you designed it, and what possible improvements were brought in comparison to problems you listed earlier.
3- Problems: Describe limitations with existing interface
4- Features: Describe of the main interface elements and features you implemented
5- Reviewer Testing: Describe briefly the reviewer evaluation results as you compiled those in your report including all problems identified.
6- Evolution: Describe how your implemented interface makes the system better from perspective of usability and user satisfaction. List all improvements experienced by reviewers or other sources who evaluated your interface. Include graphics to show before and after.
7- Conclusion: Briefly discuss the conclusion and any future improvements you can suggest about interface of your selected system. Address problems that remain and what your next steps for the product might be if you were to continue further working on same system.

Homework Answers

Answer #1

ANSWER:::::::

you can share your screen for any expert advice are seeking help from people whom you surveyed for your development of app or web page

Know the answer?
Your Answer:

Post as a guest

Your Name:

What's your source?

Earn Coins

Coins can be redeemed for fabulous gifts.

Not the answer you're looking for?
Ask your own homework help question
Similar Questions
QUESTION 1 Personas are useful in the a product costing stage b product design phase c...
QUESTION 1 Personas are useful in the a product costing stage b product design phase c the entire life cycle d product testing phase QUESTION 2 Select all which are benefits of using personas. a they help in making design decisions. b they help identify user needs c they help define the software architecture d they make real users memorable for the design team QUESTION 3 A scenario is a one specific use for the interface b a typical day...
A newly developed hospital requires an Electronic Decision Support System (DSS) for clinicians. This DSS is...
A newly developed hospital requires an Electronic Decision Support System (DSS) for clinicians. This DSS is required to have all the necessary features to help the practice. Develop a Software Requirements Specification (SRS) document that identifies all the necessary requirements for the system. This document must strictly follow the IEEE template uploaded on canvas. However, there may be sections in the template that may not apply to the project, these sections can be eliminated. Use the template below to answer...
You work for Microsoft in their global smart phone group. You have been made project manager...
You work for Microsoft in their global smart phone group. You have been made project manager for the design of a new smart phone. Your supervisors have already scoped the project so you have a list showing the work breakdown structure and this includes major project activities. You must plan the project schedule and calculate project duration. Your boss wants the schedule on his desk tomorrow morning!      You have been given the information in Exhibit 5.13. It includes all the...
The Halls Gap Wildlife Park offers a unique Australian wildlife experience. The park offers a scenic...
The Halls Gap Wildlife Park offers a unique Australian wildlife experience. The park offers a scenic comfortable nature walk around the facilities, with the chance to get up close and personal to some of Australia’s most famous native animals. With over 100 kangaroos roaming free, around the park, there is an opportunity to experience hand feeding these amazing animals. Visitors also have a chance to interact with koalas, wombats, and a variety of reptiles ranging from snakes to lizards and...
Overview Your assignment is to complete a wireless network design for a small company. You will...
Overview Your assignment is to complete a wireless network design for a small company. You will place a number of network elements on the diagram and label them appropriately. A network diagram is important to communicate the design features of a network between network administrators, system administrators and cyber-security analysts. It helps to create a shared mental model between these different technologists, yet each will have their own perspective on what is important to have documented on the diagram. Please...
(Use the case of “Global Treps”) You have been selected as the project manager for the...
(Use the case of “Global Treps”) You have been selected as the project manager for the Global Treps project. You helped to run a local shark tank like event at your college last year as part of a class project, so you have a general idea of what is involved. The schedule goal is six months, and the budget is $120,000. Your favorite professor, Dr. K., and a few of her associates have agreed to fund the project. Your strengths...
The project has been performing as planned, and the team members have been exhibiting increasing levels...
The project has been performing as planned, and the team members have been exhibiting increasing levels of trust between each other. The sponsor and the buyer have been satisfied with the delivery of business value, and user acceptance testing results are positive. A technical expert consulting with the team has expressed concerns that the team is not in agreement on the best way to deliver to the next review. If the project manager wants to support the team in reaching...
I did already posted this question before, I did get the answer but i am not...
I did already posted this question before, I did get the answer but i am not satisfied with the answer i did the code as a solution not the description as my solution, so i am reposting this question again. Please send me the code as my solution not the description In this project, build a simple Unix shell. The shell is the heart of the command-line interface, and thus is central to the Unix/C programming environment. Mastering use of...
The Business Case for Agility “The battle is not always to the strongest, nor the race...
The Business Case for Agility “The battle is not always to the strongest, nor the race to the swiftest, but that’s the way to bet ’em!”  —C. Morgan Cofer In This Chapter This chapter discusses the business case for Agility, presenting six benefits for teams and the enterprise. It also describes a financial model that shows why incremental development works. Takeaways Agility is not just about the team. There are product-management, project-management, and technical issues beyond the team’s control. Lean-Agile provides...
As you saw from the lab PowerPoint slides last week, you will be doing a research...
As you saw from the lab PowerPoint slides last week, you will be doing a research study looking at ‘Aggression Priming” for your first paper. For this week’s discussion, I want you to discuss with your group what you think this study is about. What is the hypothesis? What theory does it come from? What do you predict will happen (do you expect something different than the hypothesis in the researcher instructions? If so, what and why?)? Do you think...