Question

This violates Dependency inversion principle in SOLID programming, can someone explain why and refactor this to...

   This violates Dependency inversion principle in SOLID programming, can someone explain why and refactor this to look correct?

 public class Computer : IPowerState
    {
        public bool IsOn { get; set; }
        public void TurnOn() { }
        public void TurnOff() { }
    }
    public class Button
    {
        public Computer _computer { get; set; };
        public Button()
        {
            _computer = new Computer();
        }
        public void Press()
        {
            if (_computer != null)
            {
                if (_computer.IsOn)
                    _computer.TurnOff();
                else
                    _computer.TurnOn();
            }
        }
    }

Homework Answers

Answer #1

Reason :

In the code, the Button class uses the concrete Computer class.  ****Therefore, it is still tightly coupled.

Dependency Inversion Principle(DIP): a high-level module should not depend on low-level modules. Both should depend on abstraction. So, first, decide which is the high-level module (class) and the low-level module. A high-level module is a module that depends on other modules.

In the above code, Button depends on the Computer class, so Button class is a high-level module and the Computer class is a low-level module. So, as per the first rule of DIP, Button should not depend on the concrete Computer class, instead, both classes should depend on abstraction.

I hope it answers your problem. Also, do upvote the solution.

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