Beginning inventory, purchases, and sales data for portable game players are as follows:
Apr. 1 | Inventory | 37 units @ $51 | |
10 | Sale | 26 units | |
15 | Purchase | 47 units @ $53 | |
20 | Sale | 26 units | |
24 | Sale | 8 units | |
30 | Purchase | 29 units @ $56 |
The business maintains a perpetual inventory system, costing by the last-in, first-out method.
Determine the cost of merchandise sold for each sale and the inventory balance after each sale, presenting the data in the form illustrated in Exhibit 4. Under LIFO, if units are in inventory at two different costs, enter the units with the HIGHER unit cost first in the Cost of Merchandise Sold Unit Cost column and LOWER unit cost first in the Inventory Unit Cost column.
Perpetual Inventory Account | |||||||||
LIFO Method | |||||||||
Portable Game Players | |||||||||
Date |
Quantity Purchased |
Purchases Unit Cost |
Purchases Total Cost |
Quantity Sold |
Cost of Merchandise Sold Unit Cost |
Cost of Merchandise Sold Total Cost |
Inventory Quantity |
Inventory Unit Cost |
Inventory Total Cost |
Apr. 1 | $ | $ | |||||||
Apr. 10 | $ | $ | |||||||
Apr. 15 | $ | $ | |||||||
Apr. 20 | |||||||||
Apr. 24 | |||||||||
Apr. 30 | |||||||||
Apr. 30 | Balance | $ | $ |
*In LIFO method the units that have purchased last, are released the first one and the ending inventory | ||
units remain from the first purchases. |
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