Perpetual Inventory Using LIFO Beginning inventory, purchases, and sales data for portable game players are as follows: Apr. 1 Inventory 50 units @ $59 10 Sale 36 units 15 Purchase 63 units @ $63 20 Sale 37 units 24 Sale 9 units 30 Purchase 33 units @ $67 The business maintains a perpetual inventory system, costing by the last-in, first-out method. Determine the cost of merchandise sold for each sale and the inventory balance after each sale, presenting the data in the form illustrated in Exhibit 4. Under LIFO, if units are in inventory at two different costs, enter the units with the HIGHER unit cost first in the Cost of Merchandise Sold Unit Cost column and LOWER unit cost first in the Inventory Unit Cost column. Schedule of Cost of Merchandise Sold LIFO Method Portable Game Players Date Quantity Purchased Purchases Unit Cost Purchases Total Cost Quantity Sold Cost of Merchandise Sold Unit Cost Cost of Merchandise Sold Total Cost Inventory Quantity Inventory Unit Cost Inventory Total Cost Apr. 1 $ $ Apr. 10 $ $ Apr. 15 $ $ Apr. 20 Apr. 24 Apr. 30 Apr. 30 Balance $ $
Purchases | Cost of merchandise sold | Balance | |||||||
Date | Quantity | Rate | Value | Quantity | Rate | Value | Quantity | Rate | Value |
Apr. 1 | 50 | 59 | 2950 | ||||||
Apr.10 | 36 | 59 | 2,124 | 14 | 59 | 826 | |||
Apr. 15 | 63 | 63 | 3,969 | 14 | 59 | 826 | |||
63 | 63 | 3,969 | |||||||
Apl. 20 | 37 | 63 | 2,331 | 14 | 59 | 826 | |||
26 | 63 | 1,638 | |||||||
Apr. 24 | 9 | 63 | 14 | 59 | 826 | ||||
17 | 63 | 1,071 | |||||||
Apr. 30 | 33 | 67 | 2,211 | 14 | 59 | 826 | |||
17 | 63 | 1,071 | |||||||
33 | 67 | 2,211 |
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